All the cars I’ve tried thus far are wholly satisfying to drive, but it’s arguably the slower, softer stuff where the developers’ understanding of car physics really shines. There’s a real sense of the designers thinking properly about things like body roll, steering response, balance and what a car is supposed to do on the limit. ![]() ![]() ![]() Of the handling models from the three racing games that have come out over the last few weeks, Project Cars 2’s is unrealistically twitchy, Forza 7’s is perhaps a little too forgiving, and Gran Turismo Sport’s is just right.
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